Lilith

Sumeri Clan Demon Matriarch

Name: Lilith
Alias:
 [many] Tulaave (or Tulaa) to friends (tU'lah-vA or tUlaa) means faithful beauty in Shaamae
Race:
 Succubus Demon Goddess with Cainen Vampire Shift.
Rank:
 Matriarch of Demons
Loyalty:
 Between Maelmorda, Sammael, and Tresil. Loyal to her master Tresil presently, but Maelmorda trumps all other loyalties as her King. Sammael was currently unavailable but his return could affect her fealty to Tresil which was forced to begin with, but she has unadmittedly grown fond of the Alamascan.  Her loyalty can waver between those she volunteers her devotion to according to which Lord gives her the most attention, and shows her the most decency and respect.
Mates:
 None currently.
Progeny: Josephine, Roseliya, Zerj, Lucas, Nazmin

Past Relations: Melchaiah Ereclea was once her progeny but he was taken from her by Lord Aurelius who she made an enemy of. Aurelius purified him of her and sired him as his own. Vejaan, brother of Wyrvaust was once her mate but his brother freed him of Lilith and he now resides with Wyrvaust.
Appearance:
 True form is a stunning Sumerian beauty with long ringlets of raven hair which get red highlights in the sun, medium brown skin, and intense, pale-blue-green eyes which gives her a freaky but erotic look. Her eye color is very unusual for a Sumerian. Her Neffari form is darker skinned, sienna like native americans, long, black, straight but dense hair, indigo-blue eyes, and like all the forms she chooses she is breathtakingly beautiful in her Neffari form. She can take up to 12 forms presently.

Nature: Very confident, determined when she wants something, cunning, deceptive, witty, charming, seductive, sadistic, self-centered, and self-concerned. Extremely possessive, even dangerously so. When she wants something, she will stop at nothing short of suicide to get it. Obediant to either Sammael, Maelmorda, or both of them but to no one else. She is very choosey about her mates and has only one husband, but is seeking a second. She wants a vampire in her collection. She has many lovers however, and her highest ambition is to marry either Sammael or Maelmorda. Lilith enjoys dominating, enslaving, and breaking her men but has more recently decided she wants a true mate who she didn't have to force. She has in the past used her charms to either claim men as her own, to break men, in or to bring them under her Lords, and to make men vulnerable for the kill or capture. She is an advocate of women and has been known to help women get the men they want or to aid them against men who have wronged them. She sometimes asks a price for her benefaction but not always.
Resources: Lilith is incredibly wealthy. She has estates all over Morashtar and a palace of her own in Acheron. She even has a penthouse apartment in Acheron's Sprawl. This demon-witch has gold to melt and jewels to crush and is generous to those progeny which please her.

The Clan of Lilith

Sumeri Clan Demons

 

Dominate by touch
1- [1-3] Irresistible Appeal: No subject of the opposite sex can resist this power if these demons touch a target. The one subjected to this touch falls immediately under the demon's carnal command.
2- [4-6] Mental Push: They can project mental suggestions through her touch which influence those they contacts to obey their will or a command as called. This includes putting people to sleep.
3- [7-9] Drain Will: They can drain WP by contact, twice as much when in coitus.
4- [10-12] Dominate by Touch: They can dominate someone through their touch and command their will. Power fades over time and they must reestablish contact twice a week (once every three days) to sustain control.
5- [13-15] Veil of Discretion: They can impose their will on those they touch to make them forget what they wishes of them to if it concerns them at her.
6-[16-18] Tame the Will: With their touch they can calm someone whose will is in emotional distress, particularly if it results from them tearing a subject from their true will. They never use this power on those they wish to break unless they are hiding something from a potential witness.
7- [19-21] Capture the Heart: This is a difficult power because the hearts of some can be so strong. It is also a process; they must soak pieces of their victim's spirit each time they are intimate with them until they feel their victim weaken, at what time they can convince the victim that they truly love them, and only them, unconditionally. Once the heart is captured their victim's will comes more easily to the demon.
8- [22-24] Conquer the Will: If they break down their victim's willpower they can control their will.
9- [25-27] Possess the Will: If they can break down their victim's willpower they can enslave them to do their every bidding and obey their every command, and claim them with their mark of possession and bond. The mark of Lilith (a snake and rose) destroys all bonds already present.
10- [28-30] Imbue by Touch: They can imbue items, scrolls, artifacts, and potions with their dominating abilities by touch. Some of these items they may give to a victim to weaken their will.
11- [31-35] Touch Craft: Improvise touch powers which dominate, possess, charm, command, and influence the will, mind, heart, or body.
12 [36-40] Improved Power

Demonic Traits

  • Demon Form: A large or giant venomous snake or a man or woman with wings, claws, fangs, and snakes protruding from various parts of the body, including snake hair like a gorgon, only these demons are still beautiful in their subrace aspects in this form.
  • Subrace Form: This form can tap any demonic power or traits.
  • Demonic Claws, Wings, and Fangs: All are retractable and can be manifested in partial shifts.
  • Demonic Shapeshifter: They can take any humanoid or snake form, up to +1 form per ace until all forms are spent before another roll for number of forms can be rolled.
  • True Emulation: At levels 30+ they can emulate forms exactly by killing one chosen and absorbing their soul, power, essence (presence and will) and memory. A sire can strip or withhold this ability from a progeny however.
  • Morph Carnal Physiology: This they can do at will and even manifest parts which function independently.
  • Demonic Strengths: These demons are extremely strong when they tap their strength (+10). They also have high fortitude (+16 +1 per level - are hard to wound) and rapid regeneration (Level 12 +1 per level).
  • Sire and Bond by Blood: They can sire demons which have their traits, but their paths can only be taught. These clan demons can learn any dark path they choose. A chosen progeny must first die before their blood can raise them as a progeny. Otherwise their blood has powerful binding properties that cannot be restrained. Their blood is alluringly delicious, and the flavor varies in their line. The taste of their blood is another part of their bewitching embodiment. Lilith is extremely controlling over those she sires and those they sire, and will kill her acolytes without a thought if they betray her or trespass on what is hers.
  • Succubus or Incubus Form: This is an ethereal form which they use to violate men and women while they sleep or while they have them charmed, when they do not want to be seen. They can manifest in any of their forms out of this form and back again.
  • Ether Planar: They can phase into and travel by this plane.
  • Mark of Possession: This mark destroys all other bonds but they must enslave their thrall or progeny first. The mark is a snake coiling the stem of a rose.
  • Indefinable Presence: Their presence cannot be detected to identify what they are. Their true presence registers as unknown.
  • Project Presence: They can project a chosen presence at will.

Immunities: Sight and Divination powers; Fire and Heat; Ice and Cold; Disease; Domination and Charms (with exemption of Lilith or Sire); Sight Powers

Paths: Arcane Weaver 19, Witchcraft 50, Invocation 53, Book of Shadows 60 (her spell-craft)

 

Information

Matriarch: Lilith
Demon Type: Sumeri are Succubus and Incubus Demons
Appearance: Subrace form is always a  beautiful woman or occasionally a handsome man.

     

    Advantages:

    •  Iron Resolve: +10 will when she makes up her mind about something vs. being talked down.

    •  Natural Charm: +3 willpower beauty and persuasion.

    •  Friends in High Places: she has the protection of powerful benefactors if she gets into dire straights (Tresil, Sammael, Maelmorda). To maintain this safeguard she has to keep her benefactors satisfied with her performance which can prove a real balancing act from time to time.

    •  Blessing of Acheron: 65% chance of evading divine attacks by first seeing it coming then knowing how to avoid getting hit or being effected.

    Disadvantages:

    •  Angelic Allure -5 will under the influence of angels.

    •  Superiors: answers to a hierarchy she cannot disobey push come to shove (Tresil, Sam, Mael).

    •  Wicked: -5 persuasion, if deemed evil by someone of virtue she loses credibility and her natural charms may fail her leaving her to resort to forced influence.

    •  Susceptible to Divine Forces: effects of divine powers doubled if they hit.

    •  Cursed of the Divine: divine attacks get an added +10 power if they hit as her notoriety as an enemy of virtue enhances its opposing forces.

    Information

    This woman was transformed into a.demon when she was condemned to Hell for seducing Adam. Her loyalty and promises cannot be trusted. She serves her own agendas above all else. She is Acheron's supreme witch, a succubus and temptress, can dominate by touch, shapeshift and morph her body at will, and always takes incredibly beautiful forms. She can also phase into and travel the ether planes to vanish or relocate herself in moments. Lilith makes powerful potions; the effects of which are often very difficult if not impossible to break. She has a love potion she uses with great caution, because death alone breaks its victim of its curse.

    She attempted to claim Aurelius Pendragon of Noct'Maire only for the king to resist her. She nearly had him and had almost lay ruin to his marriage and drove Melisseant to hunt her down. Lilith was too powerful for Melisseant to handle nevertheless and Lilith defeated her in combat and left her for dead. Aurelius found his wife however and healed her before death took her. A rivalry between Lilith and Melisseant remains which concerns Aurelius. Aurelius has vowed to kill Lilith if she ever meddles with him or his clan again. Maelmorda has forbidden her to seek any further involvement with the Noctmaire clan or his own sons and daughters by birth.

    Lilith tempts Maelmorda every chance she gets in her true form. She might leave a lover in one form such as Camilla or Lilly one moment and show up as Lilith the next to hit on the devil. They have been lovers in the past and he has neglected her for far too long. It peeved her to no end when she discovered that the Morning Star had married a nephalim then pledged himself to Sammael as his mate as well. She wishes to upset his fidelity to Galaxy and Sammael and convince them both that it is selfish to want the Morning Star for themselves, and that Mael needs variety to keep sane! Fact was, she just wanted a piece of him too and would not give up that agenda. She will not cross Sammael to have her way, but will attempt to persuade or skirt him if she can.

    Lilith uses her charms to win slaves for Sammael through her commands, unless she jumps over the fence and obeys Maelmorda for awhile, which is unlikely unless Maelmorda gives in to her seductions at least occasionally.

    Lilith's Plans

    Present Plans: Lilith is seeking a mate or mates she can control. She is able at seduction and then making her lovers forget her as she wills, then after having relations with them she often gives them a potion (in wine or some other drink) which will make her victims fall in love with her in whatever form she takes. She also works her will on them through her touch, beit casual or intimate. By claiming their will her possession over them cannot be challenged, once she has them enslaved and bonded. In the case of Maelmorda, she won't spite Sammael by trying her charms on him but will try to seduce him every other way. She once sought Corwyn, the Morning Star's son where she could not have Lucifer himself, but gave his pursuit up when ordered to by Mael. Lilith is always on the hunt for men who are very handsome and masculine; her key requisites for a mate or thrall.

     

    Devices

    Drink of True Love - A potion which makes the imbiber fall head over heals in love with her as Lilly or Kamila if a dose is consumed. Lilith's Death, or Lilith's command alone can break the curse of the potion.
    Seeing Eye:
     She phases out to spy on anyone she has contacted or been intimate with to see them through her own eyes as if she was standing near. She can no longer see Aurelius, he was able to blind her to him.
    Ring of the Favored:
     A beautiful ring for males she gives as a gift to those she wants to marry. The ring soaks the spirit and has a will of its own that tries to convince a lover that he loves Lilith (or whatever name she has chosen to be loved by) It is imbued with Capture the Heart..

    Fang of the Seven Eyed Serpent: The actual fang of a snake goddess she killed to steal its powers and become the goddess she is today. Some say it was the serpent who tempted eve to sin but no one really knows. The fang has the power to transform anyone it penetrates into a 2nd generation Sumeri Demon who is utterly obedient to its maker under cover of night, twilight and dawn, but which is beholden to no one during light of day.  The fang also has the power to reverse the transformation if it penetrates the demon it made a second time. The fang will not affect Lilith who was not made by the fang. She was once a vampire who devoured the Snake Goddess to become a first generation Sumeri.

    Marks of Protection: various spirit tattoos scored throughout her from flesh to bone to spirit that repell witchcraft and any spells that can't penetrate the mark. Rebounds witchcraft back on the caster. 75% resistance and chance of success or level vs level of opposing magic.

    Sigil of Disguise - camouflages her or those she extends disguise to as either ward energies, as part of a surrounding environment, or as a known, neutral entity not already in contact or visible range.

    Also bears Acheron's Mark. Soul is protected by this mark as Acheron owns it. Soul plunges into Acheron upon her physical death.

    Skills and Abilities

    Combat: Melee 50, Whip 60

    Whip Attacks

    • Tangle for -1 AR, -1 per Ace
    • Trip for -1 AR to rival gain +1 AR.
    • Disarm for loss of -1 turn to rival with weapon disarmed.
    • Cruel Lash: damages and halts with pain for -1 to checks and AR per hit, and -1 per ace on crits. Pain (combat level) vs Will.

    Dagger Attacks

    • Backstab +1 HB
    • Underhanded Thrust +1 HB
    • Slash Throat death blow on crit.
    • Rapid Jabs: roll movement +1 hit, +1 hit per ace, roll HD per hit (5 hits = 5d20), does damage x number of successful hits and or crits.
    • Dagger Throw +1 HB.
    • All do aggravated normal Wounding Damage for +1 turn, +1 turn per ace.

    Equipement:

    • Daggers of Abyssmal Arrest- +50 damage, drains strength, stamina, will and cripples -1 turn and check, -1 per ace, likewise reducing health. This set of six daggers has Bleeding Soul and even wounds spirits with same damage and aggravated damage to spirits as to corporeal beings inasmuch as wounds leech vital energy of spirit types. Daggers also have recall..
    • Whip of the Serpent- +80 damage, this whip bites with each hit to imbue target with a toxin that confuses, staggers, drains 10% health per turn and eventually incapacitates (on third crit) until an antidote is given. Toxin resists being neutralized by any means other than antidote by 80%.

    Inborn Power

    All Levels. Inborn powers are passed down to progeny.

    Telekinesis: telekinetic manipulation as called, such as grip, lift, push, throw, shield, blast, etc.

    Domination

    Domination vs. Willpower

    Dominate by Touch1- [1-3] Irresistible Appeal - No man can resist this power if she touches them. They fall immediately under her carnal command.
    2- [4-6] Mental Push - She can project mental suggestions through her touch which influence those she contacts to obey her will or a command as called. This includes putting people to sleep.
    3- [7-9] Drain Will - She can drain WP by contact, twice as much when in coitus.
    4- [10-12] Dominate by Touch - She can dominate someone through her touch and command their will. Power fades over time and she must restablish contact once a week (once every seven days) to sustain her control.
    5- [13-15] Veil of Discretion- She can impose her will on those she touches to make them forget what she wishes them to if it concerns her at her.
    6-[16-18] Tame the Will - With her touch she can calm someone whose will is in emotional distress, particularly if it results from her tearing them from their true will. She never uses this power on those she wishes to break unless she is hiding something from a potential witness.
    7- [19-21] Capture the Heart - This is a difficult power because the hearts of some can be so strong. It is also a process; she must soak pieces of her victim's spirit each time she is intimate with them until she feels them weaken, at what time she can convince them that they truly love her, and only her, unconditionally. Once the heart is captured her victim's will comes more easily to her.
    8- [22-24] Conquer the Will - If she break down her victim's willpower she can control their will.
    9- [25-27] Enslave the Will - If she can break down her victim's willpower she can enslave them to do her every bidding and obey her every command, and claim them with her mark of possession and bond. The mark of Lilith (a snake and rose) destroys all bonds already present. She is a goddess.
    10- [28-30] Imbue by Touch: She can imbue items, scrolls, artifacts, and potions with her dominating abilities by touch. Some of these items she may give to a victim to weaken their will.
    11- [31-35] Touch Craft - Improvise touch powers which dominate, possess, charm, command, and influence the will, mind, heart, or body.
    12 [36-40] Improved Power

     

    Learned Paths

    her progeny can learn 2-3 chosen paths


    Witchcraft

    1-{1-3} Benison - create a charm bag or item to aid a subject in a single function.
    2-{4-6} Hex - hex someone by speaking the language of the dead as desired affect is incanted. Subject must either be in sight of witch, or witch must hex an item that belonged to the target and speak their name in the incantation.
    3-{7-9} Formulate Potion - using various plant, animal and mineral matter for called effects, level of potion is +1 per success.
    4-{10-12} Incantation of Protection - Invoke a spirit or deity of light with an offering specific to the entity invoked that the spirit will protect a called subject as desired. If deity is offended by the invocation or offering (on a failed roll) witch is damaged by the flame of the spirit (by damage equal to roll).
    5-{13-15} Familiar - Witch makes an offering of something valued by them to the horned god in return for a small demon familiar. Familiar can be an animal or called creature, even an unusual creature. This familiar will live as long as the witch does and serve them faithfully and obediently and with as much affection as they are shown. If killed they will self-resurrect within 1 d6 days.
    6-{16-18} Matron Goddess - invoke the favor of a matron Goddess with correct utterance and an offering of something valued by the one seeking a favor of the Goddess. Offering must be burned as Goddess is invoked that a single desire be granted. If Goddess is offended by the offering or request (on a failed roll) the flame of her spirit damages the witch.
    7-{19-21} Haven - candles are carried from room to room, and flowers favored by the mother goddess and horned god are strewn in each room as this incantation is uttered throughout a fortress or home to create a warded haven. Haven is protected from unwanted magic, evil spirits, and magical infiltration with Power=LoD to break past wards.
    8-{22-24} Dark Invocation - Invoke a dark spirit, demon, or deity's favor with an offering specific to the entity invoked that the spirit will curse a called subject as desired. If deity is offended by the offering (on a failed roll) curse backlashes on witch and they are also damaged by the flame of the angered spirit.
    9-{25-27} Deific Alliance - Witch can summon powerful spirits, demons, and deities to aid them in times of need. If the being summoned is angered by the reason witch has summoned them (GM's call, or if roll fails) it may turn on the witch to damage them, curse them, or even steal their power until the witch can placate the one invoked. Choose being invoked at +1 level per success.
    10-{28-30} Master of Witchcraft - create spells, wards, potions, invoke spirits, demons, creatures, etc.
    11- {31-35} Grand Witch - Witch has earned the respect of the horned god and been bestowed with a powerful magic item (as called) which enhances witch's health by +100, increasing all physical checks by +3 d6, fortitude by +15, willpower by +10, with +2 save on death and magic. Item also grants the witch the power to heal by touch, +5 HP per success, +10 HP per ace.
    12- {36-40} Arch Witch Spell Book - Witch has earned the respect of the Goddess and has been bestowed a sacred spell book called the Book of Suvanu, or the land of dreams.



    Book of Suvanu

    • Holistic Resurrection - resurrect the dead, and raise them from the ash of a fire if their body has been destroyed to recreate the body as it was, or as called.
    • Architect of Reality - Mage invents subjects sense of reality, dictating every aspect of their mental, physical and emotional perception.
    • Dominate the Temple - dominate mind, will and soul
    • Fabricate Item: create a called item out of the elemental planes.
    • Arcane Dead Zone - Creates a dead magic zone up to 100 yard radius, +100 yards per success. No magic can penetrate or be used inside of zone.
    • Binding Contract - A written contract when signed is bound by its signature, and if terms are broken, punishment as called on contract occurs. Proofed against all manners of dispels, disenchantments, shatters, reversals, negations and anti-magic.
    • Grip of Death - Touch snuffs out the life force of a creature. All five fingers must make contact.
    • Spell Reversal - Can alter alignment of spells or reverse them back on caster.
    • Gate Oracle-enchant a mirror, wall, pool, or cauldron to show present, past, or future evens through a gateway of the spirit realm. Oracle can also create a gateway which lapses through the spirit realm to close distances when a word of power as called is spoken.
    • Curse of Shame - Subject of this curse becomes hideously ugly over a period of days or weeks as called and terribly disfigured before this curse fulfills itself. This curse can only be cured if the victim obeys any three commands from the witch who inflicted this horror on them.
    • Song of Dreams - Witch weaves realistic visions by telling a story, singing a song, or reciting a poem. Witch's words determine what the visions are.

      Demonic Traits

    All of these traits are passed down to her progeny

    Demon Form: A large or giant venomous snake or a woman with wings, claws, fangs, and snakes protruding from various parts of her body, including snake hair like a gorgon, only Lilith is still beautiful in this form.

    Subrace Form: A Sumerian woman of unequalled beauty. In this form she can transmute herself to have various kinds of genitalia which can all function independantly. Her vagina alone can suck, pull and push, pulse, squeeze, and shiver. Apendages can sodomize in incredible ways indepedant of the rest of her body.

    Demonic Claws, Wings, and Fangs: All are retractable and can be manifested in partial shifts..

    Demomic Shapeshifter:
     She can take any humanoid or snake form.

    Morph Carnal Physiology: This she can do at will.

    Demonic Strength: She is extremely strong when she taps this strength, she is even physically stronger than Lucifer. She also has high fortitude (is hard to wound) and rapid regeneration.

    Sire and Bond by Blood: She can sire demons which have her traits, but her powers can only be taught. Her progeny can learn any dark path they choose. She is extremely controlling over those she does sire and will kill her acolytes without a thought if they betray her or trespass on what is hers. The victim must first die before her blood can raise them as a progeny. Otherwise her blood had powerful binding properties that cannot be restrained. Her blood is alluringly delicious, as is the blood of her progeny, although the flavor varies in her line. Her blood tastes like rose hips and grapes. The taste of their blood is another part of their bewitching embodiments.

    Succubus Form: This is an ethereal form which she uses to violate men while they sleep or when she has them charmed, when she does not want to be seen. She can manifest in any of her forms out of this form and back again.

    Ether Planar: She can phase into and travel by this plane.

    Mark of Possession: This mark destroys all other bonds but she must enslave her sex thrall or progeny first. The mark is a snake coiling the stem of a rose. Lilith's mark cannot be challenged by Acheron's Standard of Possession but her progenies' can.

    Undefinable Presence: Her presence and those of her line cannot be detected to identify what they are. Their presence registers as an unknown immortal.

    Project Presence: She and her progeny can project a chosen presence at will.

     

    Notes


    Lilith takes certain precautions in securing her lovers to keep their allies from discovering her once she is aware they have been alerted to her contact with that lover, especially if the lover is wise to her. Lilith is very powerful, a goddess,.the most powerful of all witches, but so are those she has set her gaze upon. Lilith almost killed Melisseant, the wife of Aurelius, when Melisseant attacked her for meddling with her husband, and very nearly ruined Aurelius' marriage so he is just as wise to Lilith as Lilith is to Aurelius.

    Lilith knows a lot of things about Aurelius.How powerful he is, how close to his progeny he is, that he threatened to kill her if she ever meddled with him or his clan again, and that he has a very close bond and link with his clan members. She took interest in Max while trying to seduce Aurelius.

    Lilith takes these precautions (she cannot be daunted when she wants something particularly a mate to keep, unless.all opitions are lost): She chose a form that was familiar to Max, a beatufiful Neffari who is a close friend to Max, and always assumes that form for Max, a form that could be faithful to him, and which she could use to hide who she truly is. Lilith is never faithful, she is a succubus and temptress, but a form she chooses can be faithful. She always wanted either Sammael or Maelmorda as her true king so she is very jealous of Galaxy; whom she believes is not good enough for Lucifer. Lilith can only reveal her true form to Max if she enslaves his will, even then she might have Aurelius and his clan as an enemy unless Mael or Sam can make Aurelius back down. Once Lilith enslaves someone, they are hers by Acheron's Standard of Possession. She wants to avoid making a worse enemy of Aurelius

     

     

    Arcane Weaver Aspects

    Use spells in Arcane Spell Books as needed.
    Arcane Weaver Penalties: Spell fails if no aces are rolled, or if successes do not equal or exceed spell level used. If a power fails full backlash damage occurs, and damage doubles on a botch.
    Weave 12 spells from each aspect; skip aspects already learned as a path.
    Arcane Skills: learn +1 magic skill free per level; factor, anti-factor, fork, loop, conceal, layer, stream, precision targeting, protect, improve power, set contingencies, smart spells, etc, as called.
    1-[1-3] Protection Taps: tap and channel sealing, signature, and marking aspects to protect applied powers.
    2-[4-6] Healing Taps: tap and channel healing aspects to mend wounds.
    3-[7-9] Abysmal Taps: tap and channel abysmal aspects to create voids, drain life, stamina, and strength, and to summon abysmal creatures.
    4-[10-12] Tap Enchantment Aspects: to enchant weapons, items, and targets with applied power.
    5-[13-15] Tap Death Aspects: tap and channel death aspects to weave or use any necromantic spells at current level.
    6-[16-18] Sorcery Aspects: tap and channel aspects of sorcery to weave or use any sorcery powers at current level.
    7-[19-21] Wizardry Aspects: tap and channel aspects of wizardry to weave or use any wizardry spells at current level.
    8-[22-24] Curse Aspects: tap and channel aspects of dark invocation to weave or use any curses at current level.
    9-[25-27] Spirit Weaver: tap, harness and channel powers of spectremancy and the dead realms.
    10-[28-30] Arcane Weaver: weave spells from any arcane aspect with half the backlash damage on failures.
    11-[31-35] Arch Arcane Weaver: Arcane Mastery; formulation, monster, magic item, ward, and artifact creation with no damage on 0 aces. (50% chance of becoming an Arcane Lich at level 31, with loss of wizardry and healing)
    12-[36-40] Arcane Deity: Chaotician becomes an arcane god with +2 chosen forms, no longer takes penalties, and gains +4 levels when they reach level 40. (65% chance of becoming an Arcane Lich at level 36, with loss of wizardry and healing)